Chronicles of Narnia--The Lion, The Witch, and The Wardrobe Game

Subject: Language Arts
Category: Literature
Ages: 8 to adult
# of players: 2 to 4
Time to play: 60 to 90 minutes
Mechanics: roll and move

Ratings (1 to 5)

Educational Value: 2
Gaming value: 3
Aesthetic value: 4
Price value: 4
Ease of play: 3
Younger adaptability: 5 (Very easy to coach youngers to play)

My comments: This is the game based on the Disney movie. It includes 4 detailed playing pieces, and a nice board (though you have to annoyingly stick stickers on the dice.) Each player has different special abilities detailed on a well-drawn thick card. Players start at the lamppost and try to go around the board back to it, though you move wolves or the White Witch along with the characters. You also earn Aslan tokens (through rolling or card draw) that will help you use your special abilities, or turned you back from stone.

While this is roll and move, it has more complex movements, like moving the bad guys, and choosing to roll to move or roll to get tokens. You can use your special abilities cooperatively or competitively, so it is not too hard to modify this into a deliberately cooperative game.

Not too much educational value, other than improving gaming skills and hopefully inspiring reading. It is interesting enough that the kids will play it for several years.

BoardGameGeek.com link to this game: http://www.boardgamegeek.com/game/20028

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